Monday, August 26, 2013

The life and legacy of Lei Shen

WoW Insider is running a series on the Lore of Azeroth. This piece is on The life and legacy of Lei Shen. A very important figure in Mogu and Pandaren history.

The post also notes the two  different version of Mogu history, the Pandaren version and the Mogu's own. Naturally the points of view make a big difference here.

The life and legacy of Lei Shen
Once upon a time, somewhere in the dawn of Azeroth's history, before the Sundering split the world in two, there was a race of warlords called the mogu. Violent and cruel, the mogu fought relentlessly against everything -- including each other. That is, until one day when one mogu sought out the history and secrets of his people's past, discovering that they were creatures of far more potential, far more purpose than any had realized. It was a secret long forgotten, and the mighty Lei Shen not only uncovered it, but brought that secret back to his people.
Read it all here

Sunday, August 25, 2013

What’s New in World of Warcraft Patch 5.4?

Garrosh Hellscream will make the world burn!
IGN covers some of the changes in patch 5.4:

For a game that’s been around as long as World of Warcraft, change is essential. This week, Blizzard detailed the updates coming in WoW’s upcoming Patch 5.4: Siege of Orgrimmar, including class changes, currency conversions and much more.
In an interview at Gamescom, game director Tom Chilton and lead content designer Cory Stockton explained how the new changes will affect WoW, plus how many more updates Mists of Pandaria players can expect.

There are lots of changes. See the whole article here: World of Warcraft Patch 5.4

Part of 5.4 is the Siege of Orgrimmar. Blizzard has a post up regarding various changes and how you can prepare for 5.4 (and even join the patch testing) and then get ready to kick Hellscream's butt. Gearing up for 5.4

There will be a whole lotta class changes, most small, a few big. Check the patch notes for changes that affect your game.
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Free to Play WOW? Hmmm...

WoW Insider asks
Tom Chilton's recent comments about how WoW could one day be free to play have us wondering: would WoW players still want to play in a free-to-play, microtransaction-supported version of their favorite game? Would you play free-to-play WoW?
Is WoW Going Free to Play?
I'd play, and I'd enjoy not paying the fees. My question is whether I'd have to pay to advance? Get the better gear? What's the limit of what's available with the free game?

Some people, obviously, would be buying up every advantage that they could. Heck, someone's keeping all those gold farmers and account and item sellers in the green. I don't think they'd have any problems buying the requisite upgrades.

For those of us with a bit less ready cash, would we even be able to compete? Or will they come up with a system (assuming this is more than just a whimsical idea) where a bit more in-game effort replaces the need to buy stuff with cash. EG: some extra farming to get whatever item(s.)

Hmmm....

Friday, August 9, 2013

The Burdens of Shaohao

This is a 6 part video series, by Blizzard, about the last Emperor of Pandaria: Shaohao. The Emperor is given a vision of what is to come and then has to deal with it.

It's a pretty slick series and I enjoyed it a lot.

Here's the first one and you can link to the rest from there.

The Burdens of Shaohao

Thursday, August 8, 2013

Holy Paladin Saves Raid! Again!

You are the Savior of the Weak and the Healer of Tanks. You, as a Holy Paladin, are the kind-hearted soul who strives so valiantly to keep the raid alive, even (or especially) if it's against other players.


Saving Their (Your Team's) Bacon


The healing profession, for any healer, has never been an easy rotation. You cannot just mash three or four buttons and then repeat. You have to react to who is being damaged right now. This means that you have to keep an eye on your team and must also have a good understanding of your spells and that you cannot rely on a 1 to 2 to 3 rotation.

Seal of Insight is your primary "Seal." It should be up at all times and it helps greatly with casting and mana efficiency.

Beacon of Light should always be active on a target, usually the tank. Any healing you do to the rest of the group will carry over, at least in part, to the target. This makes your job much easier.

Holy Power needs to be built up and then used on various abilities. Holy Shock allows us to build those charges of Holy Power and use them with Word of Glory and, on a critical strike/heal, grants us the Infusion of Light proc. Holy Shock should be used as often as possible to maximize Holy Power generation.

Note that a maximum of 5 Holy Power can be stored at any one time, though only 3 can be used. This allows us to pool some Holy Power for crucial moments where a quick succession of heals may be necessary. It also makes sure that we aren't wasting any HP points.

  • Holy Light is our default, "go to" heal. It provides good healing at a low mana cost. Use it when your other heals are unnecessary.
  • Word of Glory uses your charges of Holy Power, and increases in effectiveness with each charge.
  • Light of Dawn is another Holy Power Heal that is most effective when the raid is stacked up so they can all benefit from the effect.

There's more, but this should give you a starting point.


Holy Stat Priorities


Like all spell casters and bolt lobbers the Holy Paladin's #1 stat is Intelligence. This stat increases the amount of healing done and even adds a bit of Crit Rating, which increases it even more.

Unlike melee types, ie: Retribution, Holy doesn't need Hit or Expertise for healing or much of anything. Heck, you even have an ability, Holy Insight, which Increases yourchance to hit with Holy Shock, Judgment, and Denounce by 15%. No added Hit is necessary.

Spirit, on the other hand, is the #2 "go to" stat. Holy Paladins use a lot of mana and can easily run out, which isn't a good place to be when fighting that boss or the players in that city your team is invading. It's necessary for you to stock up on Spirits (er... Spirit) to keep the mana level high enough to be effective.

Only after gathering enough Spirit to keep from bottoming out on mana should the Holy Pally look to other stats.

Haste becomes the next important stat. The upside of Haste is that it speeds up your casting times, speeds up your "Heal over Time" effects (HoTs,) and so on. The downside is that by speeding everything up you will burn mana faster. So don't go nuts with the Haste unless your mana is strong.

Mastery may be even more important that Haste. What it does is effectively increase your healing by placing a damage absorbtion shield on your target. Damage absorbed doesn't need to be healed and it doesn't increase your mana use.

Crit should be skipped. Yes, it makes for bigger heals, when the random numbers come up, but it's not reliable, where Haste and Mastery are.

Reforging is a way to push some of your stats around. Push your Crit and any Hit or Expertise into Spirit (if you need the mana.) Once you have enough Spirit then reforge into Haste or Mastery (pick one) and stack it up. At higher gear levels your Spirit should not be an issue.

Only use the other stat if that piece of gear already has the other, ie: if you're going for Haste the only reason to reforge to Mastery is if you already have Haste on that piece of gear and the other stat is something like Crit.

Gems and Enchants


This is really pretty easy. Have a gem slot that needs to be filled? Use the priorities above. Need more mana, stick in some kind of Spirit gem, otherwise use an Int gem or Int/Haste or Int/Spirit hybrid gem. Follow the same plan with your enchants. Spirit and Int first, and then Haste or Mastery.


Holy Talents, Batman!


Talents and glyphs are easily changed, whenever you need to change them. Just click on the new one, pay one "Tome of the Clear Mind" and you're good to go. Why change either? Because your play style and what you're doing (PvP, Raids, Dungeons, etc.) will vary.

Take these Talent recommendations and feel free to modify them as necessary.

  1. Pursuit of Justice - is a constant movement speed increase. Nice.
  2. Repentance puts a target to sleep for awhile, long enough to keep them out of the fight.
  3. Eternal Flame improves your Word of Glory.
  4. Clemency lets you use your "Hand" spells more effectively.
  5. Divine Purpose, despite being random, adds a lot to your healing over a fight.
  6. Light's Hammer is great when your raid group piles on the target, which they often do.

As for the glyphs, there are a lot of them and some don't apply to you. Take a look at what you actually do and then if something about it bugs you see if there's a glyph to improve it. Buy them all, and by "all" I mean the important ones, and experiment with what works for you. You can

If you can't afford the gems and glyphs then you're going to have to spend some time earning some gold. The easiest way is to grab the Herbalism profession and then Mining as your second pick. Work them hard. Why Herbalism? Because when you have a high skill you get a massive Haste cooldown, and Haste is one of your best stats. (Both herbs and ores sell quite well.) Why not take skinning? Because you're Holy, and killing things isn't one of your better skills. ;) Otherwise, go for it.

It's time. The Raid needs you, again! Get to work!

Article Source: http://www.streetarticles.com/computer-games/holy-paladin-saves-raid-again

Monday, July 29, 2013

Prove Yourself! In the Proving Grounds

Blizzard has announced that in patch 5.4 players will get to test their mettle in The Proving Grounds. This is basically a dungeon for one player, sans loot and XP, that will let you "prove" your mettle against various scenarios. You will be given a rating depending on how well you do.

Naturally this rating will be used to determine your eligibility to join dungeon and raid groups. Pick Up Groups (PUGs) anyway.

To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.

Go here for a lot more info.

Pandaren Monk Sneaking into the Proving Grounds

Saturday, June 29, 2013

China Tumbs nose at Blizzard

On Bloomberg:

Chinese knockoffs have long created headaches for global tech companies, but the intellectual-property roller coaster that Activision Blizzard is riding there is a screamer.
At the World Joyland amusement park located outside Shanghai, players of Blizzard's World of Warcraft may recognize some striking similarities to characters and environments from the computer game. But don't take our word for it. Watch the video from Bloomberg Television's Stephen Engle, who gives a tour of the park and delves into the copyright issues
Here's the whole story and the video tour

Be kinda interesting if China and Bliz could come to some sort of agreement with the licensing, might become a win win? As it is, I think they're showing their, ahem, real respect for Bliz. Of course, China is well known for not respecting copyrights and trademarks, so I expect not much will happen hear.

Tuesday, June 12, 2012

A Retribution Paladin Guide for PvE

Retribution is the Paladin spec that specializes in laying down the damage and it does that very well. Ret. Paladins can still throw out some weak heals and can, if careful, do some light tanking. Their primary role, which they do very well, is damage.

When Cataclysm launched the Retribution spec was alternately whacked with the nerf bat and boosted with the buffer. Eventually it settled down into a pretty solid damage machine.

I expect the same will happen when Mists of Pandaria launches, especially since that expansion will do a large scale remake of the talent system. Still, the new system should be much easier on the Devs, so maybe the swings from god-mode to doormat won't be quite so pronounced.

For a full Retribution Paladin guide you can hop over to GotWarcraft and get everything you need to know.

ElitistJerks also has a Ret. guide with all the usual number crunching and deep detail.

WoWpopular has a listing of popular Ret builds (and every other class,) including glyphs, gear, and more.

Retribution Guide for 4.3

The video says 4.2, but the author notes (in the YouTube text) that it is still just fine for 4.3. It covers stats, your build, and more.Also covered are various addons. The end of part 2 has a 5 minute DPS test, just to see what kind of numbers can be pulled on a target dummy.



Friday, January 6, 2012

Inscription Leveling

Here's a step by step guide to level Inscription, which also includes a lot of background on that skill.

To check out all of the Inscription recipes that are available, just go to WoWhead.

WoWwiki also has a guide that includes some of the various patch changes over time and other details.

Shockingly enough, Battle.net also has a page on the subject

Leveling your inscription skill
Practicing Inscription

Friday, December 9, 2011